2026-10-28

  • Made the colours of the chat ranges more saturated so that they stand out more.

2026-10-27

  • When being revived, your health is no longer reset to 1.

2026-10-26

  • Fixed an issue where—if the server fails to update Conan Exiles or a mod—the server won’t automatically restart after a retried update finally succeeds.

2026-10-23

  • Clarified that you can set thralls to ‘aggressive’ guarding behaviour. Player combat with guarding thralls is impossible as a Conan Exiles limitation.
  • Removed the limitation on thralls’ access to healing items during PvP combat. This was written under the assumption that thralls are able to autonomously chug healing potions. They do not do this. The healing from food is sufficiently minor that this does not merit a special rule.

2026-10-20

  • Added some Custom lore clarifications.
    • The present day is defined as shortly before Conan becomes king of Aquilonia.
    • All NPCs in Conan Exiles are assumed to be alive.
    • Escaping the Exiled Lands is impossible.
    • The location of the Exiled Lands is vaguely defined as ‘somewhere in the vicinity of Stygia’.

2026-10-06

  • Added a privacy policy.
  • Added a note on clan map markers to the building rules.
  • When the server shuts down for a detected mod/game update, the server checks for new mod/game updates again. This check was broken, and it is now fixed.

2026-10-05

  • Added Female New Faces mod.

  • Added an ‘Enable/disable insta-death’ RPR ability. This exists to circumvent a bug in dungeons. When your character reaches zero hit points and succumbs, you are (sometimes?) teleported to the start of the dungeon. If you then pull your bracelet, you will NOT be given the vanilla option of re-spawning inside of the dungeon. This is not intended design.

    To circumvent this problem, you can enable insta-death. You will then die instantly upon reaching zero hit points. If this happens inside of a dungeon, you will be given the option to re-spawn at the start of the dungeon, as per vanilla mechanics.

2026-10-03

  • Added an attribute ‘Flat’ to the RPR system, which always has a +0 modifier. You can use this to easily roll 2d10 unmodified.

2026-10-01

  • Fixed Scaevola the Scrivener’s trading wares not being in stock. This is proving an annoyingly delicate bug, so please make an issue report if this is not solved after all.

2026-09-30

  • Reworded the /act rules to be clearer. Nothing substantial has changed beyond some re-organising, re-wording, and added clarity.

2026-09-27

  • Adjusted the caravans.
    • Serpent’s Steeple was moved to a more central location in the central deserts.
    • Scoundrel’s Shore was removed from the north-eastern coast of the jungle, and Lotus Gazebo was added in its stead, centrally in the northern jungle.
    • Jade Sanctum was removed from the south-eastern coast of the jungle, and Gate of the Moon was added in its stead, centrally in the southern jungle.
    • Passage was added near the northern exit of The Passage.
    • Leopard’s Rest was added south of the Unnamed City.
    • Forsaken Watch was added north of the Wardtowers.
  • The /home command no longer works near the vicinity of a caravaneer. You must speak to a caravaneer to be teleported home.

2026-09-25

  • Adjusted the weather chances. The weather changes every 1½ hours (in-game time). The chance of clear skies is 66%. The chance of rain is 32%. The chance of a thunderstorm is 2%.
  • Increased the amount of thralls that each clan can have. A one-player clan can have 21 thralls, and the limit is increased by 3 for each additional clan member.

2026-09-20

  • Adjusted the length of daytime and night time. Daytime lasts approximately 10 hours. Night time lasts approximately 6⅔ hours. Dawn and dusk combined last approximately 3⅓ hours.

2026-09-18

  • Added two mods:

    • Northern Timber to finally add some stuff that isn’t related to the Ancient Near East.
    • Crabby Hair Boutique, which should help out male characters especially.
  • Changed the dice system from d20 to 2d10. That means rolling two (virtual) ten-sided dice instead of one twenty-sided die. A sheet reset had to be imposed on everyone to facilitate this, but worry not: when you click the ‘create character’ button, your old sheet will be right there, and you just need to adjust some attributes to conform to the new limits.

    The advantage of the new dice system is that it makes slight differences in modifiers between players more pronounced. Because our range of modifiers isn’t that big, it works out quite well.

2026-09-17

  • Implemented a script to teach all emotes and pet emotes to everyone.

2026-09-15

2026-09-13

  • Disabled friendly fire damage reduction.

2026-09-12

  • Added a dash-like action to the dice system.
  • Permitted the removal of the default serpent bracelet so long as some other bracelet, collar, or anklet is substituted.

2026-09-10

  • Simplified the rule ‘Conflict should build story or be fun’ to ‘Fair play’.
  • Added a caveat to ‘Declining conflict’ that one should not decline conflict deliberately provoked.
  • Made the rule ‘Look the part’ for sorcerers slightly stricter.

2026-09-08

  • In the dice system, added +3 Acrobatics to fighter and archer thralls.

Last updated 28 Oct 2026, 10:23 +0100. history