While the server maintains relatively vanilla settings, some things have been adjusted to improve the experience from a role-playing perspective. This page is unlikely to be comprehensive, but it hopefully covers the most important changes.

Unmodded

The following changes are to the core game, unrelated to any installed mods.

Hunger and thirst

The rate of hunger and thirst have been drastically reduced. This mechanic would otherwise get in the way during role-play.

Day and night cycle

The cycle of day and night has been slowed down. A whole in-game day should last a little less than 20 hours. This allows a role-playing scene to take place wholly within a certain time of day, while also allowing significant phase drift between real-world days.

Sandstorm disabled

No sandstorm rages through the Exiled Lands. It causes lag, and passes by too quickly to deal with ICly.

Avatars disabled

It is not possible to summon avatars of the gods.

Stability disabled

The ‘stability’ system where ceilings and roofs need sufficient support has been disabled. Of course, you are still encouraged to add those supports for verisimilitude.

PvP and building damage

PvP is turned on, but damage to buildings is turned off.

Thrall limit

For performance reasons, the amount of thralls that each clan can have is limited. It should still be relatively generous.

Building and thrall decay

Building and thrall decay have been turned on. What this concretely means is that someone in a clan needs to log in once every two months to prevent their base and thralls from deleting themselves. To prevent a building from decaying, it suffices to stand near it for a second. Thralls are prevented from deletion when any clan member logs in.

Modded

These changes relate to mods which are installed on the server.

Death

Instead of dying, your character falls prone when they reach zero hit points. Your character will remain prone unless a player helps you up, or unless you pull your bracelet. You can pull your bracelet via /bracelet or an RPR ability.

This death is understood to be mechanical only.

Kits

You may use /kit to gain various things.

Once every two days, you can gain eight emerald coins from the kit.

Once, you can get a boost to level 60, paired with an additional 100 knowledge points. This kit is meant to create a level playing field for mechanical PvP, everything else being equal. Use of this kit is optional if you prefer to level manually.

One time each, you can get some reset potions: One to reset your RPR sheet, one to reset your attributes, and one to reset your knowledge (feats).

Vendors

There are vendors for various things in Sepermeru near Westwall and Westwall Prison. They accept emerald coins.

Chat ranges

For Tot ! Chat, these are the configured ranges:

  • Whisper — Intended for talking to one person in very close proximity.
  • Mumble — Intended for talking in a small group of three or four people.
  • Low — Intended for keeping chatter within a normal-sized room.
  • Say — The default, intended to reach somewhat beyond a normal-sized room to invite role-play.
  • Loud — Intended for when Say is too small.
  • Shout — Intended to reach really far.

Teleporting

There are various caravans dotted across the map. You can travel between them for the price of 1 emerald coin.

You can set a single home with /home set. This home must not be in a restricted area. You can teleport to this home with /home whenever you are near a caravan.

Decayed eldarium

You can find decayed eldarium in chests near many legendary chests, typically in dungeons. The eldarium chests can be opened using a skeleton key. You can purchase schematics which use eldarium at one of the vendors.

Last updated 25 Aug 2026, 16:15 +0200. history