Server settings
“Barbarism is the natural state of mankind,” the borderer said, still staring somberly at the Cimmerian. “Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph.”
While the server maintains relatively vanilla settings, some things have been adjusted to improve the experience from a role-playing perspective. This page is unlikely to be comprehensive, but it hopefully covers the most important changes.
Unmodded
The following changes are to the core game, unrelated to any installed mods.
Reduced hunger and thirst
The rate of hunger and thirst have been drastically reduced. This mechanic would otherwise get in the way during role-play.
No loss of items on death
When you die, you do not lose/drop any items. See Death for more notes on dying.
Logging out leaves no body
When you log out, you do not remain in the game world as an unconscious body. You simply disappear until you log in again.
Longer day and night cycle
The cycle of day and night has been slowed down. A whole in-game day should last a little less than 20 hours. This allows a role-playing scene to take place wholly within a certain time of day, while also allowing significant phase drift between real-world days.
Daytime lasts approximately 10 hours. Night time lasts approximately 6⅔ hours. Dawn and dusk combined last approximately 3⅓ hours.
Sandstorm disabled
No sandstorm rages through the Exiled Lands. It causes lag, and passes by too quickly to deal with ICly.
Avatars disabled
It is not possible to summon avatars of the gods.
Stability disabled
The ‘stability’ system where ceilings and roofs need sufficient support has been disabled. Of course, you are still encouraged to add those supports for verisimilitude.
PvP and building damage
PvP is turned on, but damage to buildings is turned off.
Friendly fire normalised
The default friendly fire damage reduction is disabled. This facilitates duels between clan members.
Thrall limit
The amount of thralls that each clan can have is limited. A one-player clan can have 21 thralls, and the limit is increased by 3 for each additional clan member.
Building and thrall decay
Building and thrall decay have been turned on. What this concretely means is that someone in a clan needs to log in once every two months to prevent their base and thralls from deleting themselves. To prevent a building from decaying, it suffices to stand near it for a second. Thralls are prevented from deletion when any clan member logs in.
Modded
These changes relate to mods which are installed on the server.
Death
Death works mostly like vanilla, except there is a purgatory stage before you
are re-spawned. Instead of dying, your character falls prone when they reach
zero hit points. Your character will remain succumbed unless a player helps you
up via the ‘Revive’ RPR ability, or unless you pull your bracelet. You can pull
your bracelet by typing /bracelet or via an RPR ability.
This death is understood to be mechanical only.
When you teleport to the desert on the re-spawn screen, you are sent to spawn. You can talk to the magi to be sent into the desert.
Important: There is a bug of sorts with this system inside of dungeons. When your character reaches zero hit points and succumbs, you are (sometimes?) teleported to the start of the dungeon. If you then pull your bracelet, you will NOT be given the vanilla option of re-spawning inside of the dungeon. This is not intended design.
To circumvent the above problem, you can enable insta-death as an RPR ability. You will then die instantly upon reaching zero hit points. If this happens inside of a dungeon, you will be given the option to re-spawn at the start of the dungeon, as per vanilla mechanics.
Kits
You may use /kit to gain various things.
Once every two days, you can gain eight emerald coins from the kit.
Once, you can get a boost to level 60, paired with an additional 100 knowledge points. This kit is meant to create a level playing field for mechanical PvP, everything else being equal. Use of this kit is optional if you prefer to level manually.
One time each, you can get some reset potions: One to reset your RPR sheet, one to reset your attributes, and one to reset your knowledge (feats).
Vendors
There are vendors for various things in Sepermeru near Westwall and Westwall Prison. They accept emerald coins.
- Ghosh the Cruel sells Tot Basic NPCs and Tot Trader NPC. Tot Trader NPCs allow you to purchase and sell items from your base while you are offline.
- Po Shun sells reset potions. The Potion of Self Reflection resets your point allocation in your RPR sheet, whereas the Potion of Mind Wipe resets your RPR sheet wholly.
- Scaevola the Scrivener sells various schematics.
Transfer thralls
You can transfer thralls across clans. To do so, hold ‘E’ on the thrall, and select the ‘Change Owner’ option. When you do this, make sure to select the target clan to transfer to, not the target character.
Chat ranges
For Tot ! Chat, these are the configured ranges:
- Whisper — Intended for talking to one person in very close proximity.
- Mumble — Intended for talking in a small group of three or four people.
- Low — Intended for keeping chatter within a normal-sized room.
- Say — The default, intended to reach somewhat beyond a normal-sized room to invite role-play.
- Loud — Intended for when Say is too small.
- Shout — Intended to reach really far.
Teleporting
There are various caravans dotted across the map. You can travel between them for the price of 1 emerald coin.
You can set a single home with /home set. This home must not be in a
restricted area. You can teleport to this home for free by speaking to a
caravaneer.
Decayed eldarium
You can find decayed eldarium in chests near many legendary chests, typically in dungeons. The eldarium chests can be opened using a skeleton key. You can purchase schematics which use eldarium at one of the vendors.
Emotes
Everyone is taught all vanilla emotes and pet emotes. If you do not have access to the emotes, stay online a while longer, and you will gain access to them in due time.
Weather frequency
The weather changes every 1½ hours (in-game time). The chance of clear skies is 66%. The chance of rain is 32%. The chance of a thunderstorm is 2%.
Last updated 05 Oct 2026, 16:29 +0200.
